Abstract:[Purposes] Traditional lane-based simulation models suffer from three core limitations: (1) low trajectory spatial coverage (<15%), failing to represent two-dimensional free movement of vehicles at unsignalized intersections; (2) oversimplified interaction behavior, with rule-based logic inadequate for capturing complex multi-agent dynamic games; (3) limited safety indicator assessment, unable to accurately calculate two-dimensional spatial conflict metrics such as Post-Encroachment Time (PET) a